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Dimraeth Classes: Brawler, Shadow & Magician Explained

Early Access ships with three classes. The catch: your class is only half of your character — your race transforms it into a named archetype with different weapons, stats and passives.

EA classes: 3Planned at 1.0: 6Respec: available

Quick answer

Pick Brawler for dependable melee, Shadow for mobility and burst, Magician for elemental spells and hybrids. Then choose your race carefully — a Human Magician (Elemental Ranger) and a Minotaur Magician (Earthshaker) play almost nothing alike. The full combinations are in our archetype table.

The three Early Access classes

Brawler — direct, close-range force

The Brawler is built for players who want to stand their ground. It opens with foundational physical attacks like Quick Jab and race-specific power moves. Paired with Minotaur it becomes a traditional frontline bruiser with heavy abilities such as Boulder Toss; paired with Human it becomes an adaptable weapon master swapping between sword and crossbow.

Shadow — mobility, timing, burst

The Shadow trades brute force for movement: dodge windows, stealth, and utility like leaving behind a shadow clone. As an Elf it wields twin daggers for fast attack strings and critical strikes from off-angles.

Magician — elemental artillery & hybrids

The Magician centers on elemental damage — Fire, Ice, Electricity, Decay and Ether among the schools — and Intelligence scaling. It is the most shape-shifting class: Human turns it into a sword-and-crossbow spellsword, while Minotaur turns it into a battle-axe Earth caster. You may also see it called "Mage" in older posts — same class.

Class is a starting point, not a cage

Beyond the opening hours you can find spellbooks and unlock skills from outside your starting class, so hybrids emerge naturally. Your class still matters — it sets your starting kit, your skill tree layout and how much XP each attribute costs — but the endgame build is yours to shape. Details in our build guide.

Heads up: as of the Early Access launch build, you cannot change your race, class or appearance after creation. Test on a throwaway character if you are unsure, and check our best class guide before committing.

FAQ

How many classes are in Dimraeth?
Three in Early Access: Brawler, Shadow and Magician. Mudtek's 1.0 plan lists six classes. Combined with races, each class produces a distinct named archetype.
Is Mage a separate class from Magician?
No. 'Mage' is older Early Access wording for the Magician — there is no fourth class.
Can I change my class later in Dimraeth?
Not in the current Early Access build — race, class and appearance are locked at creation. You can, however, respec skills and learn out-of-class abilities from spellbooks.

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